8 Games to Make in Godot

  1. Clicker Game (1-2 days)
    • Main challenges: Simple UI updates, button interactions.
    • Great for: Learning UI, signals, and basic scripting.
  2. Flappy Bird Clone (3-5 days)
    • Main challenges: Gravity, jumping feel, procedural obstacles.
    • Great for: Learning physics-based movement and score tracking.
  3. Basic Platformer (1-2 weeks)
    • Main challenges: Smooth jumping, enemy AI, tile-based levels.
    • Great for: Practicing animations, tilemaps, and player movement.
  4. Top-Down Shooter (2-3 weeks)
    • Main challenges: Shooting mechanics, enemy AI, health systems.
    • Great for: Learning object instancing, AI behavior, and particles.
  5. 2.5D Isometric Unpacking-Like Game (3-4 weeks)
    • Main challenges: Isometric view setup, object interaction, inventory management.
    • Great for: Mastering isometric projections, 2D object handling in 3D space, and UI for inventory-based games.
  6. 3D Platformer (1-2 months)
    • Main challenges: Smooth character movement, camera control, jumping, environmental interaction.
    • Great for: Learning 3D space navigation, animation blending, and creating dynamic environments.
  7. Tower Defense (3-4 weeks)
    • Main challenges: Enemy pathfinding, waves, turret upgrades.
    • Great for: Mastering AI movement, resource management, and game balancing.
  8. 3D Racing Game (2-3 months)
    • Main challenges: Vehicle physics, AI opponents, 3D environments.
    • Great for: Exploring 3D movement, physics, and racing mechanics.

Start simple with Clicker Game or Flappy Bird Clone, then progress to shooters, tower defense, or 3D as you gain experience. What game are you making next? Let me know in the comments! 🚀