Hey everyone! We’re excited to share our journey of bringing Slimefall to the Google Play Store. Releasing a game isn’t just about hitting “publish”—it’s a structured process that ensures everything runs smoothly. Here’s how we’re doing it:
1️⃣ Internal Testing – Private Playtest [Q125 ✅]
We start with internal testing, where only a few invited testers (friends, team members) get access. This helps us catch major bugs before a wider audience sees them.
2️⃣ Closed Testing – Small Beta Group 👈 [Q225]
Once the game is stable, we expand to closed testing, inviting more trusted players. Feedback from this phase helps fine-tune the experience.
3️⃣ Open Testing – Public Beta [Q325]
Next, we launch an open beta on the Play Store. Anyone can join, and we gather real-world feedback on performance, crashes, and game balance.
4️⃣ Production Release – Full Launch! [Q425]
After final polish and Google Play approval, Slimefall goes live for everyone! This is when we focus on marketing, updates, and making sure players have the best experience.
We’re getting closer to launch—stay tuned for updates! 🚀